Back in April of 2015 I was invited to speak at the first Northwest Comic Talks. The premise of the event was fairly simple. Seven different speakers were given the opportunity to give a ten minute talk on the topic of their choice. For my talk I chose the topic of starting your own career in comics. The talk centers around this topic as well as hurdles that I have faced being the owner of Darkslinger Comics.
Due to time constraints and the fact that I am not used to public speaking, I did not cover everything that I had originally planned to. This is the video for my talk:
Here is the original written speech, which goes into slightly more detail:
"For those of you that are not currently familiar with me, my name is Adam Watson and I am the owner of Darkslinger Comics as well as the writer of Ghost Assassin, Diary of a Dead Man, Chronicles of Van Helsing, The Pauper, The Principalities and El Bovine Muerte as well as several other upcoming titles.
Due to time constraints and the fact that I am not used to public speaking, I did not cover everything that I had originally planned to. This is the video for my talk:
"For those of you that are not currently familiar with me, my name is Adam Watson and I am the owner of Darkslinger Comics as well as the writer of Ghost Assassin, Diary of a Dead Man, Chronicles of Van Helsing, The Pauper, The Principalities and El Bovine Muerte as well as several other upcoming titles.
The
most common question I get asked when exhibiting at comic conventions is how
can I do this? Tonight I would
like to talk to you about that and hopefully answer some questions you may have
or at the very least help you avoid some of the pitfalls I have experienced in
my career.
If
you are interested in becoming a comic creator the first thing you must decide
is what kind of a creator you want to be.
Are you a writer, an artist, an inker, a letterer or do you feel that
you can do it all? Do you want to
self-publish? Do creator owned
through an established publisher or maybe you would prefer to work on
preestablished characters?
You
can save yourself a lot of time and headaches if you clearly define your goals
at an early stage. When I first
started out I did not have my goals clearly established and that cost me several
years that could have been better spent working on my own characters and
further establishing Darkslinger Comics.
I
have known for most of my life that I wanted to work in comics but it wasn’t
until 2001 that I would begin to comprehend the exact career that I would end
up pursuing. From a young age I
wanted to be an illustrator. Some of my earliest memories are of drawing Cobra
soldiers killing GI Joes. After
discovering comics at around the age of ten it seemed obvious to me that this
would be the field I would eventually go into. I think that most children dreaming of a career in comics
are dreaming about being an illustrator.
It seems to be a common thing for people, even comic fans, to not
properly realize what it is that a comic writer does.
Even
after I discovered that comics often had more than a single person working on
an issue, I still thought I could do it all. However, at the age of seventeen I got into a head-on
collision that caused me to receive a shattered wrist and lose the ability to
draw as I could no longer hold a pencil correctly. As it turns out that was for the best as I am a much better
writer than I ever would have been an artist.
I
still wanted to work in comics in some fashion and at the age of 18 I thought I
had figured out how. I started my
first business doing online comic retail.
That went fairly well until Nine-Eleven. Like many things at the time, the comics collector market
tanked and caused me to go completely broke. On the plus side I had plenty of comics to read.
I
don’t remember the exact moment where I decided to try my hand at writing but
it was at some point around this time.
I went back to work at a normal job and began writing at night and
during my lunch breaks. If this is
something you are serious about doing you will always find the time to work at
it. I spent countless hours
writing out stories and cover letters for submissions that I would send to
Marvel Comics, Avatar Press and other established companies. And I have an entire folder filled with
rejection letters to prove it. If
this is something you really want to
do you will need to get used to hearing the word "no." There will be times that it seems that everyone in the
industry has a job that consists solely of telling you that particular word.
In
hindsight I am glad that none of those submissions were accepted. I do not believe that I would have been
content to be the four-thousandth writer to tell a Batman story. No offense meant if that is your career
goal, we need writers to work on Batman, The X-MEN, etc…. That just isn’t what would make me
happy.
When
you are first starting out you should always have someone who is objective to
look over your work. When I first
started out the person who did that for me was a good friend of mine named
Russell Roy. Every time Russell
read one of my stories he would point out that I spent more time writing about
a character I had made up for it than I did on the pre-existing character that
the story was supposed to be about.
He constantly tried to convince me to start my own company and to work
solely on my own characters. But
to be perfectly honest at that time I was too afraid. The sting of my first business failing was still fresh and
if you are going to make your comics a reality you need to be as fearless as
possible.
In
2005 Russell died and that was the last push that I needed. Life is too short to not follow your
dreams. Later that year I formed
Darkslinger Comics, purchased a domain name and started the long process of
deciding which of my stories would be the first to be published. In February 2006 we published the first
chapter of Ghost Assassin as a 12 page one-shot.
The
second most asked question I get at conventions from aspiring creators is “how
much does it cost to produce something that looks like this?” Unfortunately that isn’t a question
that I can give an exact answer to as it would involve divulging page rates,
prices that I have negotiated with printers, etc….but what I can say is that it
costs over a thousand dollars to properly produce a single issue of a comic
that looks like ours. Keep in mind
that there is no guarantee that you will sell even a single comic. You should be prepared to lose money
for at least the first few issues you release. If you can manage to get preorders you may be able to cut
the costs down dramatically but be careful not to solicit too early. You don’t want people waiting for a
year or two for a product they have already paid for. A mistake we have made in the past.
In
my opinion one of the greatest skills you can have as a publisher is the
ability to do basic math. If the
thought of working with numbers makes you queasy then you should seek out
someone to help you before you start
your first project. In order to be
successful you will need to be able to set budgets for your projects as well as
estimating your costs for conventions you may plan on attending, gas costs to get
to signings, marketing budgets, etc...Make sure to keep accurate records. There is no way of really knowing how
successful you are becoming if you have no clue what your profits and/or losses
are.
Before
you can really begin you should figure out the specs of your project or at
least have an idea in your head of where you are going. Is this going to be an ongoing story, a
mini-series, an 80 page graphic novel or maybe a weekly updated webcomic? I made the mistake of not knowing where
I was going with Ghost Assassin when I released the first issue. In contrast I had a very good idea of
where I wanted Chronicles of Van Helsing to go and have managed to produce
almost twice the amount of issues in that series in a much shorter amount of
time.
The
third most frequently asked question I get is from writers specifically and it
is "How do you find an artist to work with?" The good news is that the internet has made this a much
easier process than it would have been in the past. I recommend posting clearly written ads on sites like
Deviantart, Digital Webbing and Linked In. You may also be able to successfully network at conventions
but do not pester anyone. If you
start to annoy creators at the show it will get around and no one wants to be
that guy or girl.
After
teaming with an artist the steps will vary depending on what you intend to do
with your project. You may need to
hire additional creative’s such as an inker, colorist and letterer. If you are going the print route you
will want to shop your project around.
Do not make the mistake of talking to only one printing company. Learn printing terminology if you can
as knowing the proper language will save you a lot of headaches. A good printer will help you out in
whatever ways they are able but remember their job is the printing part. Yours is to make sure they receive the
files formatted correctly the first time.
Most printers charge a fee if they need to do any major adjustments to
your project before printing.
Before
you can decide on a print run size you will need to decide what type of
distribution you want to do. Do
you want to offer your book through a distribution service like Diamond or
would you prefer the do it yourself method? If your plan is to mainly use
conventions as your distribution method you may want to try a print on demand
method. The per issue costs are
higher but it will save you from having to store multiple boxes in your
bedroom. We used this method for
Ghost Assassin and The Pauper, our first two titles. Using this method helped me in building a reputation and a
fan base while keeping my costs affordable. If you are using conventions as your main method of
distribution do not make the mistake of packing up every copy you have
printed. Take only what you think
you can sell. Trying to transport
five hundred copies to California and back is the quickest way to damage your
inventory. I know several self
publishers that have learned this lesson the hard way.
The
last piece of advice I would like to give you may be the most important. After you have published your first
work, take a look at it and recognize your accomplishments. And then get back to work. You will find that people will be more
likely to come by your table at a convention if you have more than one thing on
it. In addition, people will start
to skip over you if they assume they have seen everything you have to
offer. It is important to continue
to market your first work, but recognize that your second, third, fourth,
etc….are every bit as important.
Thank
you very much for your time. I
hope I have answered some of the questions you may have. If you are interested in learning more
about our books please visit www.darkslinger.com"
Shortly after the NW Comic Talks the event's owner, Casey Ocupe, invited me to appear on his comic themed talk show titled "Northwest Comic Show." The episode I appear in can be viewed here:
In addition to the Northwest Comic Show and the Northwest Comic Talks Casey also owns the Northwest Comic Fest which is an annual event that takes place in Salem, Oregon. He is currently seeking funding through Kickstarter to make this year's event completely free for patrons. If you are interested in learning more about this project please visit it at:
The Free Comic Conventions Project
Shortly after the NW Comic Talks the event's owner, Casey Ocupe, invited me to appear on his comic themed talk show titled "Northwest Comic Show." The episode I appear in can be viewed here:
The Free Comic Conventions Project